Tuesday, June 21, 2011

Two Games On Kongregate!

I've launched two games into the Kongregate Project Eden competition.

The games are:
MPS - Music Powered Shooter





Sound Wave






Both games rely on music as a core element of gameplay. Head over to Kongregate and give them a try!

Saturday, June 4, 2011

Music Shump

MPS is taking a more game form. Now the song is separated into 8 equal stages, the length of which is based on the length of the song being played. Each stage brings new enemies into the arena to replace the ones of the previous stage. As the game continues on, the stages become more difficult, bringing more, and different kinds of enemies. The game now features, three types of enemies, with more on the way.

Next steps: Add another enemy and the ability to load your own music.

Friday, May 27, 2011

MPS



Something I've been putting some work into lately. It's an on and off project, meaning I'll work on it for a while then leave it for a while.

The game is a top down shooter, in which music influences gameplay, eg. The more loud and intense the song is, the more hectic the game is.

It is playable here: http://dl.dropbox.com/u/17122005/MusicPowered/WebPlayer.html

Controls:
Arrows or WASD --- Move
Mouse --- Rotate
Spacebar (hold) --- Slowmotion
Weapon is automatic.

You are the yellow square, you must push enemies away or destroy their projectiles. Refresh the page to restart.

Wednesday, April 27, 2011

Blender Fixed!

A complete uninstall of Blender 2.57 and reinstall of Blender 2.49 apears to have done the job. Now I can get back to work.

Blender 2.57 Touble

I tried upgrading to Blender 2.57 today, and I was met with a completely alien and baffling interface. I tried loading up a model and after a large amount of time managed to texture paint it. With that completed I tried to import the model into Unity3d.
I got and error.
I tried again and again to import it, exporting it as different files and tweaking settings, but with no success. Eventually I gave up and tried importing a model which I hadn't touched with Blender 2.57.
I got an error.
I tried again. And error. I was told I needed atleast Blender 2.5 or higher to import. I was completely cut off from my models.

At the moment I'm searching for solutions to my Blender troubles. Hopefully I can get things back to normal.

Sunday, April 24, 2011

Shadows and Hallways

Continuing my quest to improve my art skills, I made another scene.

This scene consists of a hallway. In one direction it leads to a large room, and in the other to two smaller rooms.



The scene is made up of modular objects, like a single section of wall, or a doorway, allowing for a huge amount of control over the layout of the entire level.
The problems began when I tried to reduce the amount of draw cells the scene uses. One way of doing this is to combine the meshes of several objects on screen. However, when the script to do so was added to the objects it caused sections of the lightmap or even entire modules to disapear. With mesh combining out of the picture, the scene could probably still be optimized by using occlusion culling.

I originally intended to use the scene for a survival horror game, but because the art style didn't turn out as planned, and for the reasons above, I probably wont be using these assets.

Saturday, April 23, 2011

Building

A building crafted out of four different parts, each modeled and textured in Blender, then lightmapped with Beast in Unity.